This game has 367 reported Temporal Dark Patterns. There are 398 votes indicating the absense of a dark pattern.
This game has 689 reported Monetary Dark Patterns. There are 487 votes indicating the absense of a dark pattern.
This game has 217 reported Social Dark Patterns. There are 344 votes indicating the absense of a dark pattern.
This game has 418 reported Psychological Dark Patterns. There are 366 votes indicating the absense of a dark pattern.
iOS: | (4.50) with 135,383 votes. |
Google Play: | (4.50) with 516,381 votes. |
Season reward chains that change monthly require buying a “pass” for each one to access better rewards
You have to tap an item to create an item to merge into higher level items. If you can only access the lowest level item, you may be required to do this THOUSANDS of times
That’s the whole point of the game. They also don’t have storage, so in order to have more land area to fit things on you have to collect dragons to increase your “dragon power” score
Luckily they are optional, but they’re there
You can send gifts to friends, but only 5 per day, so if someone sends you one of their ~limited~ gifts you should send one back
End of events offer a random duplicate if you pay premium currency, recently introduced loot boxes that randomly spawn offer chance rewards (one is literally called the Chance Chest and appears as a roulette wheel)
Recently gotten worse adding new items to collect
Levels have a variable cost that resets 1/hr to a max of 7, dragons have to recharge, tappable items have to recharge, special areas either reset or require recharging “entry fees,” timed loot chests
Limited time item bundles and 30-day reward chains with “premium” options if you pay
The item chains take so much time to get that I feel my game is more impressive than a new player solely based on the collection