This game has 20 reported Temporal Dark Patterns. There are 15 votes indicating the absense of a dark pattern.
This game has 38 reported Monetary Dark Patterns. There are 17 votes indicating the absense of a dark pattern.
This game has 16 reported Social Dark Patterns. There are 19 votes indicating the absense of a dark pattern.
This game has 27 reported Psychological Dark Patterns. There are 7 votes indicating the absense of a dark pattern.
iOS: | (0.00) with 0 votes. |
Allot of timers, the daily's, weekly's, events, materials gathering thing, the outpost missions, the banners etc
Sort of, in the arena you battle against people your level, as well as competing to get to the highest tower level for rewards against people around your level, which makes it seem like you are close to being the best
The game urges you to collect/ max out every character
Level up rewards and rewards for reaching certain ranks in arena's
Social points which can be used for rolls
I feel like they are giving out more gems for free/ rolls since the start of the game and now
Gacha for getting characters
There is a bar for materials to level up that fills up to 100% that takes 10 hours to fill up, so the game kind of forces you to open the game at least once every 10 hours
Battle pass type system for a skin/ gems
Beating a chapter gives rewards, reaching the next tower floor gives you rewards, doing a random quest gives rewards, finding random items in the story gives rewards Just random rewards for every small accomplisment