This game has 11 reported Temporal Dark Patterns. There are 3 votes indicating the absense of a dark pattern.
This game has 20 reported Monetary Dark Patterns. There are 1 votes indicating the absense of a dark pattern.
This game has 9 reported Social Dark Patterns. There are 5 votes indicating the absense of a dark pattern.
This game has 14 reported Psychological Dark Patterns. There are 0 votes indicating the absense of a dark pattern.
|iOS:||(4.50) with 50,339 votes.|
|Google Play:||(4.12) with 201,471 votes.|
Day reset, scheduled in game 'events'
I mean you get to be conqueror of the seven kingdoms. All the dialogs are centered around being the strongest conqueror. You get the bigger seats of power with bigger stat buffs the stronger you are
Timed events where the specified time is the only period you can earn specific materials
It's very common for everyone to mistrust each other including their own guild members. There are instances where some members are actually alternate accounts made by enemy guilds to spy on their enemies
Capped inventory not necessarily paid for. But leveling up takes huge amounts of resources that increase per level (millions) that players who are too invested just end up paying for 'packs' to ger ahead quicker. once you level up, the amount you can store of resources also increases.
Literal investment in a lot of other players' cases. It's likely one of the biggest reasons people hesitate to quit. They paid too much to just stop playing / would feel it would be a waste when all their valuable pixels are in game
Newer items tend to be stronger than the previously released ones. Likely that the oldest items released will be useless.
Attacking creatures give random materials to craft powerful items. Said materials are randomized and sometimes the event period isn't enough to completely craft an item. Simply because the material missing hasn't dropped yet and you refuse to pay real money to complete it (a full set that might be redundant of what you already have)
An in game culture where loyalty is a must. Switching guilds sometimes has people feeling betrayed. Another in game culture where you are expected to step in and help when another player in your guild is being attacked. Events counting on collective guild progress, sometimes relying on members being online to complete activities together (ex: need to attack as a group to defeat high level creatures)
It definitely doesn't tell you it's pay to win. You're leveling up so eventually you can be as strong as them even if you're only playing for free, right?