This game has 146 reported Temporal Dark Patterns. There are 151 votes indicating the absence of a dark pattern.
This game has 159 reported Monetary Dark Patterns. There are 297 votes indicating the absence of a dark pattern.
This game has 130 reported Social Dark Patterns. There are 163 votes indicating the absence of a dark pattern.
This game has 104 reported Psychological Dark Patterns. There are 180 votes indicating the absence of a dark pattern.
iOS: | (5.00) with 11,893 votes. |
Google Play: | (4.68) with 43,318 votes. |
Emotional storytelling is kind of Sky’s thing, and the messages to players are generally positive. I give it a pass.
In-app purchases are ridiculously priced and often bundled to make them seem like a better deal
There’s a limit to the currency you can collect per day, which encourages players to purchase additional currency for limited-time items before they go away
This is the only way to collect season currency
Mostly items, but also limited-time events that in some cases will never return
It’s never-ending, but expands at a reasonable pace
You have to collect currency in the same spots every day, there’s a limit of 20 per day and it’s time consuming to reach the limit as earning 1 candle becomes more difficult the more you collect
Each “season” has its own “Ultimate” wearable items as rewards, which are only obtainable with the $10 season pass. The items never return and become status symbols for people who completed that season. Ties in with daily rewards and invested value because the only way to obtain them after buying the pass is to collect enough season currency from daily tasks.
Opportunities to collect currency more easily and bypass the grind at specific times
Opportunities to collect currency more easily at specific times, usually every 2 hours