Feeling obligated to return a favor, share resources, trade an item, etc.
"Collaborative mini game within your association (like a guild). Very minimal. Some events involve more reciprocity"
"you can drop items you purchased with in game currency (which can be earned) for players to pick up and keep."
"When you attend someone else's banquet, you transfer a very small # of banquet points that are redeemable for other in-game items like marriage stones and books."
"Main game mode allows open trades between players. There is no benefit or push to sharing or donating your belongings."