Overestimating the frequency of something because we’ve seen it recently or memorably.
"Enchanting an item gives a server wide "CONGRATULATIONS" whereas failing one only gives a small radius "Failure""
"The winners of PVP events are always advertised. Those who successfully achieve progress like summoning an angel or maximizing their angel potential will show a banner for the server."
"well... it emphasizes both... someone can choose to post their pull (drawing 10 rewards with lotto tickets) in chat where ppl can see what they got, if they get a good enough pull it will give the first 30 ppl who click the button in chat that says [Gacha Gawd Pack] and similarly if you get a really bad pull it will make a button for [Never Lucky Pack]. these chat packs also include good/bad offering rewards and also whenever someone makes a large enough purchase which is [Whale Gift Pack]"
"You get server alerts when someone gets a good gacha pull. I am unsure if this can be turned off."
"A good example is the trading post "minigame" (lack of a better word, there is no gameplay) where you fight enemy players' characters with your own, and gain rewards depending on how much damage you dealt. There is no "lose" option, just gaining fewer rewards."