Optimism and Frequency Biases

Overestimating the frequency of something because we’ve seen it recently or memorably.

Humans have a number of cognitive biases that can lead us to distort reality and make bad decisions. One of these is called the Optimism Bias. It is the mistaken belief that we are less likely to experience a negative event than someone else. Games can emphasize this bias by overegagerating other people's loses. Because we see other people losing when we aren't, we may get the mistaken impression that we are more skilled or lucky than other people. If we feel like we are exceptionally skilled at a game, we will keep playing.

Another cognitive bias is towards more recent or memorable information. This is the mistaken belief that events that happened in your recent memory are more likely to occur again in the near future. We overestimate the frequency of something happening because it is memorable to us. When a game shows that other players just got a rare item, it gives us the impression that this could happen to us soon, even though the odds haven't changed.

The Clustering Illusion is another tendency for people to erroneously overestimate the significance of short winning streaks and see phantom patterns in random data where there aren't any. A game that proclaims to give random rewards could in fact secretly have a tendency to give rewards in streaks to emphasize this cognitive bias.


Beatstar Beatstar
"You receive notifications when your score is beaten by someone on your friends list."

Beatstar - Touch Your Music Beatstar - Touch Your Music
"You receive notifications when your score is beaten by someone on your friends list."

Bud Farm: Grass Roots Bud Farm: Grass Roots
"there's a counter of wins in competitions, but not the counter of loses"

Bloons TD 6 Bloons TD 6
"The game keeps track of how many times you win, and this information can be displayed on your profile. Each win on a new map gives a badge, which is also displayed on the profile."

Teamfight Tactics: League of Legends Strategy Game Teamfight Tactics: League of Legends Strategy Game
"When you beat a player in a round, your tacticians damages the other player. Everytime a player upgrades a unit to 2 or 3 star it is shown to everyone in the lobby. Additionally there is a flaming border around the player that has currently a win streak and it is shown to everyone when their winstreak begins"

Legends of Runeterra Legends of Runeterra
"winning screen is pretty long with 3 spikes in the music"

"It has an arena system which encourages this."

Shadow Fight Arena Shadow Fight Arena
"It is a quite new feature added in the game but isn't easy to access"

Arknights Arknights
"it's not a shame to lose. loosing can be even usefull to mobilize and make person more understand weakness of enemy and change strategy. early and mid game can be used to this because they don't have enough expierience and they need some kind of "teacher" to make them fully understand more advanced techiques of game"

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