Reluctancy to abandon a partially completed goal, even one forced upon the player.
"Yes, daily missions or season passes missions. Rewards you with XP or season pass XP to unlock stuff."
"there are several achievements you can get, with a few unlocking perks in other games made by butterscotch shenanigans. some are kinda nothing achievements, like the one where you have to craft 10,000 floors."
"Players can earn completely cosmetic banners they can equip as a reward for completing challenges and rewards within a certain time frame."
"There are 25 achievements, but they're all obtainable through normal gameplay. You don't need to complete them at all to fully enjoy the game, just extra challenges if you want to tackle them."
"There are only 25 achievements, and they're all collectible if you get good enough at the game. You can still fully enjoy everything the game has to offer without collecting them."
"For most of the beginning stages, you get a small in-game currency prize. You have to work for the quests/achievements later on though."
"Citadel skins and portrait frames that give 1% boosts to resource production"
"there are 30 "achievement" awards. 10 are hidden, 20 are specified. none are requirements for completing the game. some examples include "overflow the sink a second time" and "shoot the gun range target 100 times". none are prompted—unless you go looking for the page of awards, the game will not mention them unless you complete an achievement."