Gambling / Loot Boxes

Spending real money to play a game of chance for a reward.

Some games contain forms of gambling. This is when you can spend real money to play a game of chance with the hope for a reward that is worth more than the money you put in. Gambling is a form of addiction, so this is a very powerful way to get people hooked on a game. In fact, it's so powerful that some governments around the world are putting laws in place to limit how much games can do this.

A Loot Box is a very common form of gambling that is found in modern games. Players purchase Loot Boxes using money or premium currency and when they open the box they get a random chance at getting an item. Valuable items are less likely to appear than regular items, and the number and quality of the items can be variable. Randomizing the rewards gives players an incentive to keep trying until they get the prize they want.

There are several psychological tricks that game developers can employ to make the gambling more powerful. The "Gambler's Fallacy" is a tendency for players to think that past events can affect the future probability of an event occurring. For example, if you have opened 10 Loot Boxes without success, you may mistakenly believe that the 11th Loot Box has a higher chance of breaking your dry spell and having something valuable inside of it. In reality, the odds are always the same and game developers may disguise this fact or suggest otherwise.

Another trick that is sometimes used is the "Hot-Hand Fallacy". This is the mistaken belief that a streak of luck will continue, when in fact the odds never change. The game may emphasize your successes and deemphasize your failures to make you feel like you are luckier than normal. This plays into a natural Optimism Bias that most people have.

Some people are also susceptible to Apophenia, which is tendency to see patterns or relationships between unrelated things. For example, suppose a game allows you to purchase multiple Loot Boxes at once. Someone may mistakenly notice that they get better rewards when they purchase Loot Boxes in multiples of three. Maybe this held true for a few times, but in reality the odds are always the same.


Examples

Asphalt 9: Legends Asphalt 9: Legends
"All cars are unlocked through gacha. Even worse is that you need to roll multiple times to unlock."

The World of Magic The World of Magic
"ALL the items originally obtained by crafting or drops can now be obtained at a random chance between 0.0001% to less than 1%"

Angry Birds 2 Angry Birds 2
"There are chests, in wich you can get feathers or cosmetic items."

Soundmap: The Music Game Soundmap: The Music Game
"Its ingame money but you CAN spend irl money to get that ingame money, and if you dont have enough ingame money when trying to use a lootbox itll send you to the store"

GraalOnline Era+ GraalOnline Era+
"A “hat chest”, so you get a random hat."

GraalOnline Zone+ GraalOnline Zone+
"Random, “hat chest”."

Cut the Rope Cut the Rope
"each day you have 4 random reward boxes and once you open it it shows you the remaining rewards"

Zenless Zone Zero Zenless Zone Zero
"You can spend money to do Signal Searches, which have a random chance at winning rewards."

Shell Shockers Shell Shockers
""win up to 100,00 eggs!" to do it you watch an ad then you get around 1,000 to 2,000 eggs to even skins for your weapon. skins are cosmetic though"

My Talking Tom Friends My Talking Tom Friends
"if you get enough bus tokens, you can select a location and get loot bags and get 5 items, though you can get a paid membership to get 6, also, you can spend coins to get bus tokens and spend money to get coins."