This game has 18 reported Temporal Dark Patterns. There are 3 votes indicating the absence of a dark pattern.
This game has 36 reported Monetary Dark Patterns. There are 7 votes indicating the absence of a dark pattern.
This game has 14 reported Social Dark Patterns. There are 12 votes indicating the absence of a dark pattern.
This game has 20 reported Psychological Dark Patterns. There are 5 votes indicating the absence of a dark pattern.
iOS: | (4.50) with 51,741 votes. |
The energy system starts good, but past rank 50 it drains really fast, especially since most grinding quests take upwards of 50 energy and you have around 130 max around that point.
It has an arena system which encourages this.
It has an arena and rankings on every event.
Weekly events.
Sometimes, depends on the banner and who is on it. For example some characters get cgi cutscenes, while others have main story relevance.
Energy is capped, inventory is capped, unit limit is capped.
Ads are almost entirely random, and in the past they had gambling for anniversary rewards.
Yes, it encourages getting 8 copies of the on banner units for optimal play, and has extensive achievements that require a lot of work for minimal reward.
Every stage has achievements, and theres other achievements like 'deal x amount of damage in 1 round'.
You can 'lend' a unit for their battles. This doesn't give them the unit.