This game has 18 reported Temporal Dark Patterns. There are 14 votes indicating the absence of a dark pattern.
This game has 31 reported Monetary Dark Patterns. There are 28 votes indicating the absence of a dark pattern.
This game has 8 reported Social Dark Patterns. There are 20 votes indicating the absence of a dark pattern.
This game has 10 reported Psychological Dark Patterns. There are 14 votes indicating the absence of a dark pattern.
iOS: | (0.00) with 0 votes. |
Google Play: | (4.46) with 69,868 votes. |
It's notoriously bad with daily rewards. It also wants you to make it a habit to come online every 24 hours to make "Deliveries".
The whole game is a gambling game. There's a random chance of pokemon popping up in your cafe. There's a random chance of getting pokemon from deliveries. There's a random chance of getting good stuff from events.
It's a never ending candy-crush like game. It's repetitive, tedious and ends up being a time sink.
It has a lot of monthly passes that give you good stuff.
You can skip EVERYTHING with money.
It has an energy system, bruh. How can a game made for kids have an energy system that you can use real-money to overcome...
It gives you a lot of ways to spend your money in this game.
Having money to spend = more pokemons = better puzzle solving = more score = be the top ranker in scoreboard.
It's bad when it comes to artifical scarcity. It makes it seem you are missing out on every single event if you dont finish it.
It has a daily, weekly and monthly reward system that you can complete to get lucrative rewards like stars, and other currencies. It forces you to log in and play at the end of the week, even if you dont want to, just to finish that week's tasks and get stuff.