This game has 8 reported Temporal Dark Patterns. There are 5 votes indicating the absence of a dark pattern.
This game has 14 reported Monetary Dark Patterns. There are 6 votes indicating the absence of a dark pattern.
This game has 7 reported Social Dark Patterns. There are 7 votes indicating the absence of a dark pattern.
This game has 7 reported Psychological Dark Patterns. There are 6 votes indicating the absence of a dark pattern.
iOS: | (4.50) with 5,575 votes. |
Google Play: | (4.30) with 30,764 votes. |
Not only does the blueprint progression itself constitute investment, individual accounts can earn access to blueprints through events that cannot be transferred or accessed at will from any account.
Weekly events that rotate by month; 2x having to log on regularly to initialise combat and accept combat rewards, one of which is on a very close timer, 1x where you have to craft as much as possible (which means logging on and crafting, obviously), 1x where you have to log in within a specific 12 hour period of each 24.
The entire game is crafting items and sending heroes on quests over and over...
Gems.
Their sub offers benefits that incrase growth rate significantly, and their regular "content packs" include item recipes that usually have a bonus over normal items, meaning they are more useful for heroes and sell better on the market.
item crafting timers, quest timers, quest recovery timers. (some quests take 8 hours to send out and can take a day to recover from without using items), upgrading your resource holders and sales racks takes time (which can be skipped with gems, ofc)
You can spend money on items or gems (the premium currency) to speed up literally anything with a timer
You become a "royal merchant" for benefits.
They have treasure chests which can be opened by keys, or gems. Opening with gems gives an extra reward.
Yes, because you WILL miss out.