This game has 33 reported Temporal Dark Patterns. There are 5 votes indicating the absence of a dark pattern.
This game has 42 reported Monetary Dark Patterns. There are 13 votes indicating the absence of a dark pattern.
This game has 29 reported Social Dark Patterns. There are 8 votes indicating the absence of a dark pattern.
This game has 28 reported Psychological Dark Patterns. There are 3 votes indicating the absence of a dark pattern.
iOS: | (0.00) with 0 votes. |
Google Play: | (4.66) with 1,381 votes. |
Weekly cards to automate tasks and monthly/yearly ones for rewards over time.
There are many Alliance-based mechanics and some servers have friendly chats on other platforms.
While there are balancing mechanisms of a sort, paying money lets you skip what would otherwise be days worth of grinding. The noble title mechanics also grant top-ranked players advantages, setting up a rich-get-richer dynamic.
So. Many. Timers.
Paying money unlocks VIP benefits over time, many of which include streamlining grinding tasks.
The treadmill grinds to a halt very quickly. Even if you have the stats to beat something, you constantly have to wait for regenerating resources.
While the rewards are always displayed accurately, some in-game items provide random other items, making for an indirect loot box. The Alchemy daily packs are the only ones I saw that have any randomness inherent to the purchase, since they give a range of stones.
Aside from Alliance competitions, the game also encourages kicking players from Negotiations and has a Prisoner's Dilemma in the Ballroom.
Every bundle has multiple tiered price points. The cheaper value packs are portrayed as better deals but limit the amount you can buy per day. The $99 dollar bundles claim to be limited, but I think it reset the limit when I reached it without giving any indication thereof or refilling lower-priced bundles.
Multiple base-game activities are gated by the time of day, as are some limited-time events.