This game has 8 reported Temporal Dark Patterns. There are 5 votes indicating the absense of a dark pattern.
This game has 13 reported Monetary Dark Patterns. There are 5 votes indicating the absense of a dark pattern.
This game has 8 reported Social Dark Patterns. There are 6 votes indicating the absense of a dark pattern.
This game has 7 reported Psychological Dark Patterns. There are 5 votes indicating the absense of a dark pattern.
iOS: | (5.00) with 114 votes. |
Google Play: | (4.62) with 42,457 votes. |
There are often side event quests or material benefits for allowing facebook posts.
Literally every single time you clear any milestone, that big Limited Time Congratulations 99c popup appears.
Typical Gacha draws.
Game rolls over to next day at same time every night across all timezones - about 1am for me - and while you can do almost everything at any point across the 24 hr window, certain events like guild war are significantly easier if you hit them right at the rollover.
Simple "daily rewards" screen that shows up when you boot the game. There are also a lot of things, often the actually interesting things, that can only be done once a day; creating the feeling that you'd 'miss out' if you missed a day.
Battles do not include interaction, but the game will always force you to watch them anyway.
It's essentially a card-collecting game so it's par-for-the-course in this genre. The Campaign (main story) might have an end but I haven't even nearly reached it.
The "premium currency," gems, can also be earned in game, so it's not the worst I've seen.
Any upgrade to your cards, including ones purchased, can give you an advantage in PvP settings.
You get a one-time award of in-game currency when inviting a friend or convincing an old player to return.