This game has 576 reported Temporal Dark Patterns. There are 124 votes indicating the absence of a dark pattern.
This game has 724 reported Monetary Dark Patterns. There are 485 votes indicating the absence of a dark pattern.
This game has 573 reported Social Dark Patterns. There are 178 votes indicating the absence of a dark pattern.
This game has 320 reported Psychological Dark Patterns. There are 370 votes indicating the absence of a dark pattern.
iOS: | (4.50) with 2,994,034 votes. |
Google Play: | (4.60) with 49,489,174 votes. |
Will never stop updating unless the devs/playerbase gives up on the game.
Gems are the replacement for in-game currency - weekly packs allowing direct purchases of items but otherwise yes.
Clan wars and potions requiring specific timing of playing
Gems allow time skipping and resource replacement, with no cap on purchases, along with books and hammers doing the same for cheaper.
Building timers along with optional additional builders for (relatively easy to get) in game currency.
Clans requiring you to get on and do clan wars and games.
Ranking systems both individual and groups (clans).
Attacking every other day for star bonuses and more
Gold pass, optional but a major help.
Limited time events for equipments and items later costing the replacement currency - gems