This game has 19 reported Temporal Dark Patterns. There are 9 votes indicating the absence of a dark pattern.
This game has 28 reported Monetary Dark Patterns. There are 16 votes indicating the absence of a dark pattern.
This game has 6 reported Social Dark Patterns. There are 22 votes indicating the absence of a dark pattern.
This game has 19 reported Psychological Dark Patterns. There are 9 votes indicating the absence of a dark pattern.
|(4.50) with 347,205 votes.
|(4.35) with 647,181 votes.
gameplay is entirely about starting timers and waiting for them to end to progress
characters that are purchased with premium currency almost always earn 50% more money/exp, and premium decorations/buildings give a small multiplier to all money earned
adding friends is a mandatory quest, and interacting with friends enough times earns you exclusive rewards.
very slight feelings of obligation; the social interaction is extremely minimal and simple ("visit" somebodys town and leave a small bonus reward for them), but still notable enough to feel as if it matters.
every single aspect of gameplay revolves around in-game timers and waiting for extended periods of time
"mystery boxes" are purchased with premium currency,
very rarely will a quest line have a non-standard reward such as premium currency or the unlocking of a certain mechanic with no previous indication whatsoever.
events with exclusive rewards happen every month with a tight window to fully complete them, and require checking back in several times a day to efficiently complete.
Daily tasks for in-game currency
Collecting money and XP